Longsword Relay Rules
This document provides the rules specific to the Longsword Relay Tournament. All rules outlined in the General Tournament Rules also apply to the relay tournament.
Rules are subject to change up to the commencement of the tournament.
Tournament Goal
The goal of the team longsword tournament is to promote school spirit and healthy competition between groups, rather than just between individuals.
Team Composition
A team is composed of three individuals from the same school/club. Mixed school/club team entries are not allowed. Prior to the commencement of the tournament we will gather all individuals with no team who wish to compete, and form teams randomly from this pool.
Teams are expected to self-sort according to have their weakest member be first in the order and their strongest member last. (AGO reserves the right to determine the fighter order of teams.)
Match Conduct
A match shall consist of a series of 1v1 matches between the team members.
- Each team will start with 0 points. At the end of every exchange the points a fencer is awarded will be added to their team score.
- Once a team exceeds 5 points they will force their opponent to switch to their 2nd fighter
- Once a team exceeds 10 points the opposing team will switch to their 3rd fighter.
- The first team to 15 points wins!
Illegal Actions
- All illegal actions from the General Tournament Rules apply to this tournament, including but not limited to: lack of control/excessive force, high amplitude throws, or anything else that has a high chance to hurt somebody. Refer to the General Tournament Rules for more details.
- Exposing the spine or back of the head to the opponent. Note that if your opponent does expose such targets it is still your responsibility to do what you can to arrest the power of your strike.
Scoring Actions
Scoring shall be fully weighted doubles, with full points assessed against each team (think “Nordic rules but only doubles and no afterblows”). Point values are assessed the same as the Longsword Tournaments
Weird Edge Cases
A team may not win on a losing exchange.
- If the score is A 10, and B 14, and an exchange ends up as 2-1 for A, it will not put B above the 15 point threshold to win. In this case A will be awarded a single point and the match would continue (11-14). Should a tie exchange (1-1 or 2-2) occur then B will have exceeded 15 points and have won the match.
- If the score is 14-14 and a 2-1 exchange is recorded, it will be a win for A.
- If the score is 13-14 and a 2-1 exchange is recorded, the match will be tied and continue until a point advantage is reached by one of the teams.
Equipment
The equipment standards match those from the Longsword Tournament.