Hornfest 2024

Tournament Rules

Select Rules: Rules:

Longsword Ruleset

Hornfest Longsword Tournament Ruleset

 

Intensity Rating - Blue Square

Green Circle

Blue Square 

Friendly, light competition with low intensity. Events with a green circle rating tend to be more relaxed, focused on light hearted fun and a casual environment.

A friendly event while maintaining a higher intensity competition. Events with a Blue Square rating tend to have high intensity sparring matches, however with still maintaining an objective goal of a friendly and a vibrant atmosphere. 

Black Diamond

Skill level

A high octane intensity competition. While still maintaining safety goals & standards, events with a black diamond rating primary focus is to determine a tournament champion, and will attract the highest levels of competition bringing their absolute best to do so.

It is worth noting that these intensity levels are not related to skill: they are related to their intensity level. A grizzled HEMA veteran may enjoy a relaxed, fun Green Circle event whilst a beginner may enjoy the thrill of competition of a Black Diamond event. The goal of these ratings is simply a method to ensure all participants are signing up for an event they are comfortable participating in.

Targets

Safe targets

Unsafe Targets

  • Front, sides, and top of the head

  • Sides & Front of the Torso

  • Arms & hands

  • Sides of the hip

  • Sides & front of the legs

  • Back of the head

  • Back of the Torso (Spine)

  • Groin

  • Feet/Ankles

 

Strikes allowed

Cuts

Thrusts

All cuts with both edges of the blade are valid to all safe targets

Thrusts to all safe targets are considered a scoring action

Slices

Pommel

Slices are allowed provided clear breaking of structure is present - usually the head, neck or arms. Slices to the Torso or legs are not scoring actions

A pommel to the front of the mask is allowed. A strike to the side, top or any other target is not allowed due to safety. Participants must pantomime strikes to unsafe areas.

Modifiers

Once a strike of sufficient quality is called, the referee & judge will confer to determine how many points to award the participant (0-2 points). 

 

Quality Strike | +1 Point

Clean Exchange | +1 Point

A valid strike with sufficient quality to a safe target

A clean hit with no afterblow. If the initial strike is to the head it is impossible to complete an afterblow and this modifier is automatically applied.

Quality

Contact on its own is not enough for the judges to call it a scoring hit. If there is contact but it lacks quality (edge alignment, insufficient rotation, tippy, inability to follow through, etc) the strike will be ignored and not called upon. 

Quality strikes must have 

  • Sufficient rotation (at least 70 degrees of travel for the tip), 

  • Structure with the wrist & arms are not broken in order to deliver a quality cut (not completely hyperextending to reach the target for a superficial light tap)

  • Sufficient contact with the blade itself (not a tippy cut, enough “purchase” to observably stop the blade from following through for a moment from the impact)

This means in general, Doubles are worth 0, a strike with afterblow is worth 1 point, and a strike with no afterblow is worth 2 points. There are some additional incentives to strike the head however, as seen above in the clean exchange section, and below in the Doubles: Targeting section.

Penalties


Each penalty results in a loss of points and a warning card. In the standard procedure, the first penalty will result in a warning alongside -2 points, and the second will result in a loss. Two losses due to penalties across the entire event will result in ejection from the event.

 

Unsafely presenting a target | -2 points

Loss of control of sword | -2 points

Turning or presenting an unsafe target mid exchange - eg: turning the back of the head or back to your opponent

Losing control of the sword, either due to a failed cut and physically losing grip (unless intentionally disarmed by the opponent), hitting the floor, or uncontrolled power in a strike. Depending on the severity of this penalty, safety policies may be enacted (see below)

Ring Out | -2 points

Not engaging | -2 points

Ring outs are dangerous for staff & spectators. If a ring out happens, the director will simply reset the competitors. If however repeated ring outs happen, either because someone is not aware of their space or another keeps pushing someone out, a penalty will be awarded to whoever is responsible as either is dangerous behaviour. 

Intentionally refusing to engage

Event Rules

Time: 3 Minutes continuous


Match Format: Each match can go to a maximum of 7 exchanges

Self-Calling Highly Encouraged

Tournament Format: A & B Tier

Grappling: Grappling is allowed, but takedowns, sweeps, joint locks, submissions, or striking are not.


Doubles

Doubles vs Afterblow

 

HEMA Scorecard
Developed by Sean Franklin
A SwordSTEM project
you found me
Supported by the
HEMA Alliance