Green Circle |
Blue Square |
Friendly, light competition with low intensity. Events with a green circle rating tend to be more relaxed, focused on light hearted fun and a casual environment. |
A friendly event while maintaining a higher intensity competition. Events with a Blue Square rating tend to have high intensity sparring matches, however with still maintaining an objective goal of a friendly and a vibrant atmosphere. |
Black Diamond |
Skill level |
A high octane intensity competition. While still maintaining safety goals & standards, events with a black diamond rating primary focus is to determine a tournament champion, and will attract the highest levels of competition bringing their absolute best to do so. |
It is worth noting that these intensity levels are not related to skill: they are related to their intensity level. A grizzled HEMA veteran may enjoy a relaxed, fun Green Circle event whilst a beginner may enjoy the thrill of competition of a Black Diamond event. The goal of these ratings is simply a method to ensure all participants are signing up for an event they are comfortable participating in. |
Safe targets |
Unsafe Targets |
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Cuts |
Thrusts |
All cuts with both edges of the blade are valid to all safe targets |
Thrusts to all safe targets are considered a scoring action |
Slices |
Pommel |
Slices are allowed provided clear breaking of structure is present - usually the head, neck or arms. Slices to the Torso or legs are not scoring actions |
A pommel to the front of the mask is allowed. A strike to the side, top or any other target is not allowed due to safety. Participants must pantomime strikes to unsafe areas. |
Once a strike of sufficient quality is called, the referee & judge will confer to determine how many points to award the participant (0-2 points).
Quality Strike | +1 Point |
Clean Exchange | +1 Point |
A valid strike with sufficient quality to a safe target |
A clean hit with no afterblow. If the initial strike is to the head it is impossible to complete an afterblow and this modifier is automatically applied. |
Quality |
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Contact on its own is not enough for the judges to call it a scoring hit. If there is contact but it lacks quality (edge alignment, insufficient rotation, tippy, inability to follow through, etc) the strike will be ignored and not called upon. Quality strikes must have
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This means in general, Doubles are worth 0, a strike with afterblow is worth 1 point, and a strike with no afterblow is worth 2 points. There are some additional incentives to strike the head however, as seen above in the clean exchange section, and below in the Doubles: Targeting section.
Each penalty results in a loss of points and a warning card. In the standard procedure, the first penalty will result in a warning alongside -2 points, and the second will result in a loss. Two losses due to penalties across the entire event will result in ejection from the event.
Unsafely presenting a target | -2 points |
Loss of control of sword | -2 points |
Turning or presenting an unsafe target mid exchange - eg: turning the back of the head or back to your opponent |
Losing control of the sword, either due to a failed cut and physically losing grip (unless intentionally disarmed by the opponent), hitting the floor, or uncontrolled power in a strike. Depending on the severity of this penalty, safety policies may be enacted (see below) |
Ring Out | -2 points |
Not engaging | -2 points |
Ring outs are dangerous for staff & spectators. If a ring out happens, the director will simply reset the competitors. If however repeated ring outs happen, either because someone is not aware of their space or another keeps pushing someone out, a penalty will be awarded to whoever is responsible as either is dangerous behaviour. |
Intentionally refusing to engage |
The timer will run for 3 minutes continuously and not pause at any point (unless there is a safety concern, or something of equal importance, obviously).
Doubles, some low quality hits, or no consensus results will count as one of the exchanges and no score is awarded. This is to promote cleaner fencing by making your hits as clear and clean as possible, without getting hit before or after.
If a judge or ref made a mistake by calling a strike, but then immediately realizes that they made a mistake, the fencing will resume and that exchange is not counted towards the 7.
If at any point a competitor surpasses 6 or more points beyond that of the other competitor, the match will end.
In pools, fights can end on a draw. In elimination brackets or finals, the match will go to sudden death where the first clean hit (no afterblow) will win the match.
Due to the high difficulty and imperfect nature of judging, self-calling is highly encouraged in this event and may have to be relied on on some occasions. Self-calling can ONLY be done if it’s to the detriment of yourself. Eg; calling back a strike on your opponent because the judges made a mistake or you weren’t happy with the quality. Or, calling a hit on yourself because it was missed.
In a perfect scenario, the judges don’t have to call anything, as the fight is completely self called by the competitors. We can’t stress enough how much this leads to a cleaner, fairer and generally happier tournament with high moral and camaraderie.