This document provides the rules specific to the Cinquedea tournament. All rules outlined in the General Tournament Standards also apply to the Cinquedea tournament, and offer more depth on the criteria for scoring actions.
While there are no explicit cinquedea sources, the rules for the tournament are inspired by the renaissance dagger sources of Nicoletto Giganti, Camillo Palladini, and Achille Marozzo. These plays describe a system of fencing mostly focused on hits to the head and thrusts to the torso, supported by occasional attacks to the weapon hand. These rules seek to prioritize landing deep target hits as outlined in the source, acknowledging the difficulty of landing a clean hit in any sort of knife fight, and not invalidating the use of shallow targets in the match.
The only scoring targets are a thrust to the torso, or a cut/thrust to the mask/overlay. Note that this is not the same as “Upper Opening” from all other tournaments, and attacks to the top of the shoulders do not score.
To score under normal circumstances a hit must be a clean hit (no double or afterblow) to a scoring target, with the attacker not being hit on any target.
If an attacker lands a clean hit to a non-scoring target they will be awarded ‘priority’ for the next exchange. This means that they may score even if the opponent doubles or afterblows them.
Priority expires at the end of the next exchange, whether it was relevant to the call or not. Exchanges without a valid hit (eg: unclear exchange, no quality) do not count as exchanges for this purpose and priority will not be removed.
A match will go until a fighter has reached 4 points, or if a hold is called with greater than 90 seconds of elapsed fighting on the clock.
Fighters will be ranked by [Total Points Scored] + [Wins].
Advancement format (bracket/pools) TBD once tournament registration closes and final numbers are confirmed.
The amount of time permitted for a wrestling action is a 5-count from the director; beginning when the bodies of both fighters are directly engaged. This count may or may not be verbalized at the director's discretion.
All protective equipment and weapons must be inspected prior to competition. A fighter must show up to gear check wearing their equipment.
All equipment from the General Tournament Standards is required, in addition to the following: